![]() ![]() In no way are we taking away choice from the user. The package is supported and we will fix some Unity specific issues, but any issues with Newtonsoft Json itself should be directed back to the developers of the library. The package is marked as not supported because we don't want users to expect a level of support on par to an official Unity package. This lead to the decision to create a package to serve as a common ground for other Unity packages. This means that there can only be one copy of a specific assembly on a system, which is an issue when both packages and users may introduce their own copies of some popular library. I assume that we are all aware that Unity does not handle strong named assemblies ( ). ![]() Firstly, I'd like to provide some context as to why the package was introduced in the first place. I am one of the developers that developed the initial package. New code sign certificate for 3D.Benchmark.OK.I'm sorry that you all have been experiencing issues with the -json package. ◆ Wind, water, light refraction, reflection. ◆ Quick start and detection of the hardware ![]() etc., with the anti aliasing option but you can also push the flagship graphics card to its limit!Īfter the benchmark, you can compare the values on the Internet with other graphics cards to determine whether there are serious deviations! In order to be able to test weaker graphics cards smoothly, there is the render option: low, medium and high, in order to get a smooth gradient even with INTEL HD 2000 or Nvidia GT 610/310. Even as a small 3D.Benchmark.OK it is still an effective 3D benchmark, with which you can test the graphics card well, a benchmark does not have to be very large or ugly to test and load your graphics card!Įspecially with newly purchased graphics cards or after installing a new driver, you can compare the values to determine whether there is a performance gain, the test only takes 65 seconds, or you just start the autopilot to detect any jerking in the display! ![]()
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